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Home » Blog » JPEC: the why’s and the how’s.

JPEC: the why’s and the how’s.

Time Posted on 10, Feb

A few weeks ago, we released a lightweight, minimalistic JPEG encoder in C (JPEC), that we use in our SDK to compress frames. There are already so many libraries dedicated to JPEG encoding/decoding that even finding an available name for it was not an easy task… so why bother to implement a new one? The answer holds [...]

Street art can now be curated thanks to image recognition

Time Posted on 14, Nov

Have you ever wanted to know more about this fabulous artwork you’ve just seen in the street? Or to tell the world about the super cool artist who mastered that other one? It’s now possible thanks to Qrators. It leverages our image recognition platform to aggregate Tweets about artworks. Awesome! The cool thing is that you [...]

OSDC.fr 2011: Lua, Python, Redis and friends

Time Posted on 26, Sep

Last week-end, we were very pleased to attend OSDC.fr, this year again, at Eurosites George V, Paris. OSDC is definitely a great opportunity to meet passionate developers with different culture and expertise. And also yet another reason to drink a beer! Some really good talks were given this year. To name a few, I really appreciated: - the Red programming [...]

Volkswagen launches a urban game based on scanning

Time Posted on 16, Sep

Many of you underlined the potential of our tech for gaming apps. Many already experienced it, both with our real-life scavenger hunt and the Ricard Mix Code app. And Volkswagen understood it well so they launched the Golf Story Game. The rules are simple: you score each time you scan an ad in magazines or on billboards from the [...]

When object recognition goes off-line!

Time Posted on 31, Aug

Some people told us: “Great, you guys recognize objects in real-time in Wifi and 3G but what happens in the tube where the network sucks?”. Well today we are very proud to let you know that it works there too thanks the off-line mode we’ll be launching very soon: As you can see image recognition has [...]

Augmented reality on the iPad thanks to image recognition

Time Posted on 29, Aug

As you guys know, we are now able to perform real-time object recognition here at Moodstocks. And it opens tons of new opportunities. For example, overlaying information directly on the screen and refreshing it depending on the object you’re pointing to. That’s what we did to “augment” the Citroën Creative Tour, celebrating the 80th birthday [...]

When object recognition becomes REAL-TIME!

Time Posted on 8, Aug

Just a few weeks ago we released our brand new iPhone video SDK. Today we’re thrilled to show you a live demo: The Moodstocks iPhone video SDK is awesome as it lets developers add real-time object recognition in their apps in minutes. It works even on 3G networks and with millions of images! For more information: feel [...]

Turn the street into your playground with object recognition

Time Posted on 4, Aug

When object recognition meets group messaging, you get the real-life scavenger hunt. To start playing: - download DABLA on your smartphone - create a chat room - invite your friends - write @bot about - take a pic of of the first object of the hunt And can you imagine it only required a few [...]

When Augmented Reality meets Image Recognition!

Time Posted on 13, Jul

Guest post from Jean-François Chianetta developer at AugmenteDev. Do download his app, it’s impressive! What happens when you take on one side an augmented reality app, on the other an image recognition algorithm and mix them together? It was the subject of the hack I did at Hack le Camping in Paris. I’m the developer [...]

A French hackathon with free beers at Le Camping!

Time Posted on 27, Jun

Last week end APIs and mashups were definitely buzzwords here in Paris since guys from Le Camping organized a very cool 24-hour hackathon at le Palais Brongniart! We were very pleased to join this hackathon both as a guest API and a beer provider  We were also particularly impressed by the quality of the organization [...]
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